news4geeks.net
29Mar/120

Smartphone growth set to double the Asia-Pacific games market to $30bn by 2016

Asia Pacific’s growing smartphone market is tipped to drive the region’s digital gaming industry to more than double its current value by 2016, according to new research from Ovum.

The research firm is predicting that the industry’s value in Asia Pacific will be worth more than $30 billion in 2016, thanks to annual grow of 18 percent, which is “a healthy” 2 percent more than the worldwide average.

Ovum’s figures estimate that, by 2016, Asia Pacific will have more than 1 billion gamers, of which close to 900 million will play games on a mobile device, either solely, or in addition to a PC.


Ovum’s Neha Dharia says that mobile will play a key role in developing Asia Pacific into a key market for the industry worldwide:

The region will drive the digital games market globally. The most significant retail sales contribution will come from the massive multiplayer online game (MMOG) sector, while the highest amount of growth in the Asia-Pacific market will come from mobile gaming.

The growth will be subject to a new ‘disruptive’ model which, due to a significant increase in casual gaming, is seeing gamers numbers grow faster than retail sales themselves. This is already playing out, thanks to the popularity of smartphones and app stores, but its effect on Asia is tipped to increase significantly as the ownership of more sophisticated devices rises.

Given this shift, Ovum heralds casual and social games as “vital” for the industry if it is to increase its monetisation potential by reaching new gamers in mainstream audiences.

The opportunity of increased casual gamers is one that gives mobile operators an opportunity to widen revenue channels, as Dharia explains:

Telcos in particular could harness this growth by offering gaming-specific connections, or bundling mobile games with data access packs. In addition, shifting the distribution of payments offline could encourage the number of in-app game purchases.

Mobile gaming is already huge across the Western world and pockets of Asia — to the point that we wonder if Nintendo should release iOS or even its gaming smartphone — but there are differences in the region.

Ovum observes that countries with more developed mobile and fixed-line infrastructure — such as South Korea and Japan — see higher average revenue per user (ARPU) compared to markets like China, where the number of gamers is larger but titles are cheaper or free.

(Source: thenextweb.com)

 

The market for enterprise social media and Web 2.0 tools is growing by over 20 per cent a year and will top $126m (£80m) by 2017 as firms ...
READ MORE
Find your ‘most valuable’ Facebook friend
I promise: The result above was not a setup, but the outcome of trying a fun, free app called "MVF," which lets you find your "Most Valuable Friend" on ...
READ MORE
Android device makers chase Apple with cloud strategies
The importance of bundling services and software with mobile devices is finally resonating with Android device makers as they compete with Apple, and some of them outlined their ...
READ MORE
Elgan: Why Twitter is obsolete
The microblogging service Twitter debuted five years ago, and by all accounts it's one of the great success stories of the social media era. Twitter boasts 200 million users ...
READ MORE
iPad hacker pleads guilty, receives minimum year in prison
Last year, hackers were able to steal the user data of about 120,000 iPad users by using software to trick AT&T’s website into thinking it was being queried ...
READ MORE
Biz social networking set for take-off
Find your ‘most valuable’ Facebook friend
Android device makers chase Apple with cloud strategies
Elgan: Why Twitter is obsolete
iPad hacker pleads guilty, receives minimum year in

Comments (0) Trackbacks (0)

No comments yet.


Leave a comment

Trackbacks are disabled.